Team MALM – Week 5

This week, our prototype story is brought to you by Instagram. Please take a look at feedthefrognyc.

We unfortunately forgot to capture shots of our large signage and 5-borough scoreboard — will update this post as soon as we can get a few photos of them since they did play a role in attracting our audience!

A few things we learned:

  • the toy naturally attracted young kids, but the skills involved were too challenging for them
  • adults were generally more hesitant to play, but more apt at succeeding. some specific types of adults ended up really enjoying the experience, including people who love games, people who are competitive, and people who feel pride for their borough
  • social proof: people were drawn to the game when they saw other people playing / having fun
  • using boroughs as a point for competition was an effective way of inviting people to play the game
  • there was a sense of nostalgia for a lot of the adults – many of them mentioned they recognized this game from their childhood (even though they didn’t know the name)
  • a practice round was helpful to newcomers, as it let them get a good sense of how much force to use on the catapults
  • maybe claiming that they could play for free would entice more people
  • we had a broad range of age- groups of the participants. Kids seemed to take more time to learn the game but were more keen on playing. (something we will want to take into consideration while building our next experiment)

Sketches of a potentially grander, life-sized model:

photo-3

Leave a Comment

Filed under Final project – week 5

Team Jared: Projection Prototype

Our focus over the week has been using projection to display content. During IxD open house, we projected pictures of people within the IxD space and let others participate by tagging their photos of IxD via Twitter and Instagram. We curated the pictures and then projected them onto the wall. Fun stuff. This helped solidified that content is what truly connects us and opens us to engage in it.

DSC_0345

Then we wanted to show specific content surrounding the area of a stop. We chose the N/R stop on 23rd under the Flatiron building and next to Madison Sq. Park. We put together a looping deck of Flatiron and Madison Sq. Park imagery and then projecting that on the subway’s walls as people passed by.

Sadly, the battery to power the projector failed on us before anyone could engage with it.

Setting up.

DSC_0349

DSC_0355

Right before the battery failed.

DSC_0352

But here are some concepts of what we would have liked to happened …

flatironstoplow1

flatironstoplow2

Leave a Comment

Filed under Uncategorized

Team Tapper—Week 5

Our prototype is projection on the bar countertop.

So tomorrow morning we will project on the kitchen table in the studio. We are going to project someone playing Tetris (their game screen), as well as the arcade game Asteroids. We made signs of each game logo to entice people to come over and watch.

IMG_6352Working picture 1working picture2

We tried to prototype our project today, but sadly the projector wasn’t working, we will try again another day this week.

 

Leave a Comment

Filed under Final project – week 5

Week 11 News

Class recap:

Michael shared some of the prototyping work he did the previous week, and recommended the Society for Experiential Graphic Design for anyone who might be interested in getting involved in a local community that’s focused on experiential, physical, and technical design in physical space. We also discussed our learnings from Pete’s lecture, listened to tech presentations, and did an in-class exercise to help each other brainstorm new ideas for our concepts.

Assignment:

  • Iteration 3 – Get together and discuss input and ideas from in-class design swap. This is time to start doing a hard convergence. Choose a gem or something that has caught your interest most and start honing it. Find a day this week to go out and do your second to last iteration. Create clear goals to test against. Plan how you will be documenting your prototype. Please post your documentation to the Final project – week 5 category no later than Sunday.
  • Tech reports – Matt, Aastha, Nga and Melody

 

Leave a Comment

Filed under News

Team Tapper—Week 4

ux-diagram-1

1. John heads to BARCADE after a tiring day of work.

2. He looks up at the interactive bar menu and knows at a glance what other people have been ordering—what’s popular.

3. He sees that the IPA is about to kick.

4.  He decides to order an IPA from the bar keep.

5/6. John sees that the bar countertop looks like the arcade game Asteroids.

7. When he puts his beer glass down, his cup destroys one asteroid into many flying pieces.

8. He mentions to the girl next to him that her beer glass took down a rocket ship. They start to chat.

9. John asks her if she wants to check out who is playing on the high score board.

10. They head over together and watch as someone is playing PACMAN on the projection board/wall.

 

ux-diagram-2

1. Al stops by BARCADE during his lunch break. He has an hour to kill and he wants to spend it there playing a few games of PACMAN.

2. He heads straight for the arcade game.

3. As he is about to surpass the highest score, he pushes a button that projects his game onto the highest score board/wall. Everyone starts to crowd around the wall to watch.

4. After that round, he decides to take a break and order a beer. He decides on an IPA. The IPA disppears on the interactive bar menu as the keg just kicked.

5. As the bar keep places Al’s IPA on the bar countertop, the glass just misses an asteroid.

6. Al heads straight back to PACMAN for another go with his IPA in tow.

Leave a Comment

Filed under Final project – week 4

Team WashSqPk – Dami, Hanna, Nga, Sneha

User map (7)“Park Talk” Final Project Iteration #4

The simplicity of Park Talk installation incurred a significant amount of curiosities from a wide age range of passer byes in Washington Square Park.

Environment:

Date of launch: Sunday November 16th

Time of launch: 2:47 pm

Location within WSP: North West side between Arch and Fountain

Weather: 46 degrees, Cloudy, light brisk wind with late intermittent drizzle at the last 5 minutes

Duration: 30 minutes

Set-up

Our set up included the map of WSP mounted on a 60”x40” Board with a prompt asking: “Where is your favorite spot in Washington Square Park”? We provided colored sharpies attached to the board for users to sketch or write their response directly on the map.

Observation

For our fourth iteration of the prototype we sat 20 yards distance from the set-up of our prototype and unobtrusively observe the type of users, level of user engagement/interaction in relationship to the Park Talk installation and people nearby. To our surprise we learned that our installation captured interest from both kids and adults with slightly different end result in the manner in which the engagement produces for each group of users.

Observation

 

User 1: Kids

Adult/Family with kids ranging from 2 to 13 years of age

Kids showed curiosity and excitement when they saw the board. Anticipating the response from; either their grandmother, parent(s) or guardian’s permission to have closer look to draw on the board. In one case it was a whole family event.  Parents took delight that the kids got excited in the participation that they even took photos of their kids.

Grandmother with her grandkids (est. 6 to 9 yrs age)
grandma-n-kids grandma-n-kids2 grandma-n-kids3

 

Family with kids (Father, Mother, Grandmother, 3 kids- est. 4 to 7 years of age)

Family group1 family group2

 

Couple with toddler

couple-n-kid

 

Pre-teen girls (est. 9 to 13 years of age)

girl in hoodie girl in scarf

 

User 2:

Adults, M/F– Couples and Single participants (18 to 50+)

We had equal level of engagements between people who were by themselves and traveling with companions taking interest to stop and look at the prototype installation. Some couples and individuals were very quick to contribute, some would pass and/or linger before seeing other engaged users before they themselves participated in drawing/writing onto the board.

One particular finding of interest was that solo participants were engaging with one another over the Park Talk installation. While we were too far of a distance to understand what they were saying we watched their body language and interaction and can only guess that they were sharing something related to either the WSP, map/prototype installation or what they were drawing. . . this particular piece of installation brought two strangers to engage in a conversation!

 

Couples

couple 2 Couple1

 

Solo guy + Solo girl joins

guy n bike guy n girl

 

Strangers meeting strangers

strangers mtg strangers

 

Findings

Given the dreary weather and how quiet the WSP was than our previous visits we were surprised and delighted at the high level of participation from kids and adults with the Park Talk prototype installation. This prototype iteration while slightly modified and having it left unattended resulted in higher kids engagement than the first prototype launched back in late september. Also, people had natural curiosities to stop, look/read the prototype installation incurring additional interests from passer byes to participate. With a traction of one or two user again created more interests; pulling people from a distance to stop and look at the board. While they may not directly draw or sketch we observed people either made exchange with other users or with their travel partners.

*For family with kids– the discovery of the Park Talk installation along their path offered serendipity and delight for the kids to engage free-form with the larger audience.

*For adults: WSP public space, intervened by this installation enabled a sharing which allowed a conversation/engagement by two random people. In conclusion, we felt that our Park Talk prototype installation was a success drawing curiosity, delight and enabling natural/genuine conversations.

As a group we were delighted our Park Talk prototype brought smile and playfulness to the public space in Washington Square Park in such a cold and dreary day.

Final Park Talk Board Contributed by Washington Square Park Visitors

IMG_6891

Close-ups of some of the drawings

IMG_6897IMG_6892IMG_6894

 

Leave a Comment

Filed under Final project – week 4

Team Jared: UX Diagram

We want to engage in a few touch-points within the subway to give riders a better sense of the actual place at a stop while riding underground. This week we plan on tackling two of the touch-points, the subway walls via projection and screen display signage.

Here is two user journeys plotted out that give examples to each on the same trip.

TeamJared

Leave a Comment

Filed under Uncategorized

Team Flux – Week 4

Story:

The space at North End Way is much quieter and darker at night. There is an eerie feeling to walking through the long, quiet corridor. As you walk through the 11,000 square feet passageway, passing all of the closed shops and restaurants there is a opportunity to provide a source of playfulness and intrigue.

We will create a physical device that utilizes sheets of mylar, light and proximity sensors to produce light that will cause different and unique effects. The device will be places on the wall facing Shake Shack, near the entrance. Regardless of whether anyone is nearby, we will use the wind and light, reflecting off the mylar, to project light onto the ground. This light projection will be the first source of intrigue. As you get closer to the device the lights will brighten and will follow you as you walk around the space and near the device.

 

UX Diagram:

ux_journey

Leave a Comment

Filed under Final project – week 4

Team MALM’s UX Diagrams

Last week’s class on gaming was very useful for our team. We were so excited about the idea we came up with in class that we’d like to focus our next prototype on trying it out!

Here is a writeup about our game concept: Feed the Frog. The concept still manages to fulfill our 2 main goals, which were to bring people together in the park in a new way, and to make people feel like kids again through a nostalgic game.

Here are the UX diagrams we completed this weekend:

Flowchart

This flowchart demonstrates how 2 users move through the game over time, while a third “facilitator” plays a role in organizing and officiating the competition.

5 Es

This little storyboard demonstrates key interactions throughout a user journey.

 

Leave a Comment

Filed under Final project – week 4

Week 10 News

Class recap

Pete Vigeant gave a fun lecture about game design and each group participated in an exercise involving creating a game concept for the public space in which they’re working.

Assignment

Please create user experience diagrams for the next iteration of the prototype you’re planning to do. The diagrams should take two different users and walk through the experience. They should indicate the passage of time and any other characteristics of the environment that change and affect the experience. If there are multiple users involved, it should indicate their interaction. Please post your diagrams no later than Sunday, and add them to the Final project – week 4 category.

In addition, Aastha, Matt & Sarah will be presenting their tech presentations on Monday.

Leave a Comment

Filed under Final project – week 3, News